<root>
  <res type="Texture2D" resource-name="ButtonOff" name="DefaultSkin/ButtonOff"/>
  <res type="Texture2D" resource-name="ButtonOn" name="DefaultSkin/ButtonOn"/>
  <res type="Texture2D" resource-name="CheckboxBg" name="DefaultSkin/CheckboxBg"/>
  <res type="Texture2D" resource-name="checkboxIcon" name="DefaultSkin/checkboxIcon"/>
  <res type="Texture2D" resource-name="CloseButton" name="DefaultSkin/CloseButton"/>
  <res type="Texture2D" resource-name="CloseButtonGray" name="DefaultSkin/CloseButtonGray"/>
  <res type="Texture2D" resource-name="ComboBox_L" name="DefaultSkin/ComboBox_L"/>
  <res type="Texture2D" resource-name="ComboBox_M" name="DefaultSkin/ComboBox_M"/>
  <res type="Texture2D" resource-name="ComboBox_R" name="DefaultSkin/ComboBox_R"/>
  <res type="Texture2D" resource-name="Container" name="DefaultSkin/Container"/>
  <res type="Texture2D" resource-name="cursor" name="DefaultSkin/cursor"/>
  <res type="Texture2D" resource-name="DownArrow" name="DefaultSkin/DownArrow"/>
  <res type="Texture2D" resource-name="DownArrowGray" name="DefaultSkin/DownArrowGray"/>
  <res type="Texture2D" resource-name="HorizontalSlider" name="DefaultSkin/HorizontalSlider"/>
  <res type="Texture2D" resource-name="HorizontalSliderGray" name="DefaultSkin/HorizontalSliderGray"/>
  <res type="Texture2D" resource-name="LeftArrow" name="DefaultSkin/LeftArrow"/>
  <res type="Texture2D" resource-name="LeftArrowGray" name="DefaultSkin/LeftArrowGray"/>
  <res type="Texture2D" resource-name="LineEdit_L" name="DefaultSkin/LineEdit_L"/>
  <res type="Texture2D" resource-name="LineEdit_M" name="DefaultSkin/LineEdit_M"/>
  <res type="Texture2D" resource-name="LineEdit_R" name="DefaultSkin/LineEdit_R"/>
  <res type="Texture2D" resource-name="MouseCursor" name="DefaultSkin/MouseCursor"/>
  <res type="Texture2D" resource-name="MouseCursorSelect" name="DefaultSkin/MouseCursorSelect"/>
  <res type="Texture2D" resource-name="Progressbar" name="DefaultSkin/Progressbar"/>
  <res type="Texture2D" resource-name="ProgressbarBackground" name="DefaultSkin/ProgressbarBackground"/>
  <res type="Texture2D" resource-name="RadioButtonBg" name="DefaultSkin/RadioButtonBg"/>
  <res type="Texture2D" resource-name="radioButtonIcon" name="DefaultSkin/radioButtonIcon"/>
  <res type="Texture2D" resource-name="RightArrow" name="DefaultSkin/RightArrow"/>
  <res type="Texture2D" resource-name="RightArrowGray" name="DefaultSkin/RightArrowGray"/>
  <res type="Texture2D" resource-name="ScrollbarBg_B" name="DefaultSkin/ScrollbarBg_B"/>
  <res type="Texture2D" resource-name="ScrollbarBg_L" name="DefaultSkin/ScrollbarBg_L"/>
  <res type="Texture2D" resource-name="ScrollbarBg_R" name="DefaultSkin/ScrollbarBg_R"/>
  <res type="Texture2D" resource-name="ScrollbarBg_T" name="DefaultSkin/ScrollbarBg_T"/>
  <res type="Texture2D" resource-name="ScrollbarHBg_M" name="DefaultSkin/ScrollbarHBg_M"/>
  <res type="Texture2D" resource-name="ScrollbarPressedBg_B" name="DefaultSkin/ScrollbarPressedBg_B"/>
  <res type="Texture2D" resource-name="ScrollbarPressedBg_L" name="DefaultSkin/ScrollbarPressedBg_L"/>
  <res type="Texture2D" resource-name="ScrollbarPressedBg_R" name="DefaultSkin/ScrollbarPressedBg_R"/>
  <res type="Texture2D" resource-name="ScrollbarPressedBg_T" name="DefaultSkin/ScrollbarPressedBg_T"/>
  <res type="Texture2D" resource-name="ScrollbarVBg_M" name="DefaultSkin/ScrollbarVBg_M"/>
  <res type="Texture2D" resource-name="Skin_B_open" name="DefaultSkin/Skin_B_open"/>
  <res type="Texture2D" resource-name="Skin_BL_open" name="DefaultSkin/Skin_BL_open"/>
  <res type="Texture2D" resource-name="Skin_Blank" name="DefaultSkin/Skin_Blank"/>
  <res type="Texture2D" resource-name="Skin_BR_open" name="DefaultSkin/Skin_BR_open"/>
  <res type="Texture2D" resource-name="Skin_EL_open" name="DefaultSkin/Skin_EL_open"/>
  <res type="Texture2D" resource-name="Skin_EM_open" name="DefaultSkin/Skin_EM_open"/>
  <res type="Texture2D" resource-name="Skin_ER_open" name="DefaultSkin/Skin_ER_open"/>
  <res type="Texture2D" resource-name="Skin_Header_L" name="DefaultSkin/Skin_Header_L"/>
  <res type="Texture2D" resource-name="Skin_Header_M" name="DefaultSkin/Skin_Header_M"/>
  <res type="Texture2D" resource-name="Skin_Header_R" name="DefaultSkin/Skin_Header_R"/>
  <res type="Texture2D" resource-name="Skin_L_open" name="DefaultSkin/Skin_L_open"/>
  <res type="Texture2D" resource-name="Skin_L1_B_open" name="DefaultSkin/Skin_L1_B_open"/>
  <res type="Texture2D" resource-name="Skin_L1_BL_open" name="DefaultSkin/Skin_L1_BL_open"/>
  <res type="Texture2D" resource-name="Skin_L1_E_open" name="DefaultSkin/Skin_L1_E_open"/>
  <res type="Texture2D" resource-name="Skin_L1_M_open" name="DefaultSkin/Skin_L1_M_open"/>
  <res type="Texture2D" resource-name="Skin_R_open" name="DefaultSkin/Skin_R_open"/>
  <res type="Texture2D" resource-name="Slider" name="DefaultSkin/Slider"/>
  <res type="Texture2D" resource-name="UpArrow" name="DefaultSkin/UpArrow"/>
  <res type="Texture2D" resource-name="UpArrowGray" name="DefaultSkin/UpArrowGray"/>
  <res type="Texture2D" resource-name="VerticalSlider" name="DefaultSkin/VerticalSlider"/>
  <res type="Texture2D" resource-name="VerticalSliderGray" name="DefaultSkin/VerticalSliderGray"/>

  <res type="Effect" resource-name="bumpTransparency" name="Shaders/bumpTransparency"/>
  <res type="Effect" resource-name="IntensityEffect" name="Shaders/IntensityEffect"/>
  <res type="Effect" resource-name="Shader" name="Shaders/Shader"/>
  <res type="Effect" resource-name="SpecularLight" name="Shaders/SpecularLight"/>
  <res type="Effect" resource-name="Transparency" name="Shaders/Transparency"/>
  <res type="Effect" resource-name="LightWater" name="Shaders/LightWater"/>
  <res type="Effect" resource-name="Particle" name="Shaders/Particle"/>

  <res type="SpriteFont" resource-name="Arial" name="DefaultSkin/Arial"/>
</root>